Sufficiently Advanced Magic Arcane Ascension Andrew Rowe Books
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Five years ago, Corin Cadence’s brother entered the Serpent Spire — a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire’s trials return home with an attunement a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire’s goddess. He never returned. Now, it’s Corin’s turn. He’s headed to the top floor, on a mission to meet the goddess. If he can survive the trials, Corin will earn an attunement, but that won’t be sufficient to survive the dangers on the upper levels. For that, he’s going to need training, allies, and a lot of ingenuity. The journey won’t be easy, but Corin won’t stop until he gets his brother back.
Sufficiently Advanced Magic Arcane Ascension Andrew Rowe Books
I quite enjoyed this book; I found it on a whim on Amazon, read the preview, and found myself hooked. I bought it and read it quickly, and having just finished it, I am very, very pleased. I more than got my $3.99s worth!The book is written well, and the writer clearly has a grasp on characters, arcs, tension, all that stuff, but the majority of the book is tabletop RPG style magic rules explanations. Probably half the book. Another quarter I would say is people planning their next move. And yet it's fascinating; I can't quite explain why. Rowe has definitely done his homework, and all of the magic makes sense, and it's delightful to read interesting scientific lessons on how runes work, and then to get to the latter half of the book where you see characters using that knowledge to their best possible advantage. It's really cool, really! It's a very scientific approach to magic, and I like that; Rowe has crafted a complicated magic system and then filled his world with characters smart enough to use it for power, justice, and even cash. I really can't explain the delight of watching the protagonist try to theorize the most profitable use for enchanting.
Moving to some down sides, however, this being the first book in a series, Rowe opens up a lot of plot elements and starts a lot of ideas rolling that really don't go anywhere. It's obvious they're not dead plot lines, and will appear later, but unfortunately the author doesn't leave us with tantalizing cliffhangers so much as random disconnections: for example, in the middle of a small arc, a single paragraph introduced what seemed to be a major plot point and resolved the subsequent encounter, having the character go right back to what he was doing as if nothing had happened. That plot point is only mentioned once more, in one line, ever again. It was a truly weird moment! In addition, the chapters themselves are often more episodic in the middle of the book than linear, meaning a chapter about crafting is followed by some learning about the lore, followed by a chapter about a social encounter, Maki the middle feel like the tension and tempo really slow down. Really, the beginning of the book and the end of the book seem the most connected as a through lined plot, with the middle sort of losing its way a bit. Again, it's still a great read in the middle, but it feels like the book needs to explain a lot of things to you so you can understand why all the characters do what they do; something I as a reader quite loved, but might not be everyone else's cup of tea!
I'm rambling, but the bottom line is, I really liked this book. I'm very excited for the sequal, and interested to see where it goes, and I'll be buying the sequel as soon as it's out!
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Sufficiently Advanced Magic Arcane Ascension Andrew Rowe Books Reviews
This is going to be a random and probably "He's just all over the place isn't he?" review, as I'm just not sure what to say.
It started a bit oddly for me, or just different, but as I progressed I liked it more and more with each chapter. I'd highly recommend this to any anime or JRPG fans.
I don't even know where to start with this—I feel like this would be a great discussion book. The characters are greatly imagined, no two are alike and each one brings something to the table, no wasted characters here. The main protagonist, Corin Cadence, also comes with some internal and moral issues that you get to witness as he constantly tried to figure out just what he wants or needs in his life…it's pretty strong and echoes what so many young people deal with on the daily that most bystanders aren't aware of.
The gist of the story is Corin (a young teen), is going into a Spire for a Judgment. There are Spires (towers with ever-changing levels that include puzzles and monsters and the all sorts of challenges) all over the world, and at a certain age people go into these Spires to attain an attunement (or magical ability) from their goddess. There are several types of attunements, each laying the foundation for its bearer's profession/life (think of it as Classes in RPGs).
Once people have an attunement they go to school to learn how to use them (and other things, of course). There's a lot of school time in this story, but I loved all of it—some people complain these moments are slow but I saw them as informative and they build upon one another as characters grow and events progress (people who are complaining clearly only want an action tale).
Corin's brother went into a Spire and was never seen or heard from again, so Corin's main goal is to become strong enough to climb the Spire's levels in search of his brother or news of what happened to his brother. And, well, things start to go crazy for him after his very first visit to the Spire.
I don't really want to say too much in fear of giving things away, but there's SO much to discuss here (think I said that earlier), which is actually great, if an author can get readers wanting to talk/discuss/dissect their work then I think they've made a pretty strong impact.
This one has made the rounds with the LitRPG crowd, but to be clear, it's not a LitRPG book. There are definitely (and admitted) influences from anime and JRPGs that work splendidly, but it's not a story where someone goes into a game world like I was expecting after seeing the fanbase for this book. And you know what, I was really, really glad it wasn't. Rowe has created something that hits home with the anime and RPG lovers but something different than the norm of the LitRPG books that are gaining in volume by the week.
Cover
- Art Daniel Kamarudin did a good job capturing the imposing force of the Spires, and showcases the main character and his sister (who steadily becomes just as important a character as her brother).
- Design Kind of hard to read when scaled down but has a clean and legible look…so that's good. I'd change the color of it though so it's more legible at different sizes (for online or mobile browsing readers).
I quite enjoyed this book; I found it on a whim on , read the preview, and found myself hooked. I bought it and read it quickly, and having just finished it, I am very, very pleased. I more than got my $3.99s worth!
The book is written well, and the writer clearly has a grasp on characters, arcs, tension, all that stuff, but the majority of the book is tabletop RPG style magic rules explanations. Probably half the book. Another quarter I would say is people planning their next move. And yet it's fascinating; I can't quite explain why. Rowe has definitely done his homework, and all of the magic makes sense, and it's delightful to read interesting scientific lessons on how runes work, and then to get to the latter half of the book where you see characters using that knowledge to their best possible advantage. It's really cool, really! It's a very scientific approach to magic, and I like that; Rowe has crafted a complicated magic system and then filled his world with characters smart enough to use it for power, justice, and even cash. I really can't explain the delight of watching the protagonist try to theorize the most profitable use for enchanting.
Moving to some down sides, however, this being the first book in a series, Rowe opens up a lot of plot elements and starts a lot of ideas rolling that really don't go anywhere. It's obvious they're not dead plot lines, and will appear later, but unfortunately the author doesn't leave us with tantalizing cliffhangers so much as random disconnections for example, in the middle of a small arc, a single paragraph introduced what seemed to be a major plot point and resolved the subsequent encounter, having the character go right back to what he was doing as if nothing had happened. That plot point is only mentioned once more, in one line, ever again. It was a truly weird moment! In addition, the chapters themselves are often more episodic in the middle of the book than linear, meaning a chapter about crafting is followed by some learning about the lore, followed by a chapter about a social encounter, Maki the middle feel like the tension and tempo really slow down. Really, the beginning of the book and the end of the book seem the most connected as a through lined plot, with the middle sort of losing its way a bit. Again, it's still a great read in the middle, but it feels like the book needs to explain a lot of things to you so you can understand why all the characters do what they do; something I as a reader quite loved, but might not be everyone else's cup of tea!
I'm rambling, but the bottom line is, I really liked this book. I'm very excited for the sequal, and interested to see where it goes, and I'll be buying the sequel as soon as it's out!
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